Tag Archives: javascript

Update: ASCII art

Following a comment on the ASCII art post, I decided it was in need of some fixing. The approach I took when I first wrote the ASCII art generator was a bit of a “shoebox full of code”. I didn’t follow any standards, I used my own conventions, and I didn’t care about polluting the global scope, because I had complete control over it. Now that at least one person has decided to take an interest in the project, I decided it was time for a change. I updated the code to conform with ES5 and please JSList, added some interface features, wrote a very minimal README to explain what’s going on, and PR’d a new version on GitHub. Enjoy.

Links

Live page
GitHub repository
Previous post

Project List

The main purpose of this blog is to keep track of my various projects and to document them. The end result would be a long list of projects with all the associated metadata which can then be summarised to make browsing them easier. The Project List is a meta project that does just that. Each project on my website gets a file named project.php associated with it that contains the meta information. They are then gathered by the Project List and can be sorted, filtered, and displayed online. I’ve also added static pages, blogs, and talks to the lists of resources. You can view the Project List to read more it. This was tied in to a major update of my website, as I had to create new preview images and new styles to match the new way of showing the projects. This will probably evolve further over time, but for now it’s fine.

Screenshot

Project List, showing some projects
Project List, showing some projects

Update: Tangles

While giving my website a facelift I deciced that the Tangles (Live page) project needed some attention. The page was previously the main game, followed by a mess of buttons and then instructions. I rearranged the content to give a proper introduction and made an in-canvas transition screen between levels. The end result looks much nicer and now it’s almost a completely self contained game. With some more work it could be made into a standalone app for the App Store. This project also benefitted from a higher resolution canvas than the actual element size, leading to better graphics.

Screenshot

Tangles, with a new transition screen
Tangles, with a new transition screen

Update: Wolfram rules

While updating my website, another project that needed a little attention was the Wolfram rules (Live page) project. Apart from looking a little poor in its presentation, it was an experiment in DOM manipulation where a huhe HTML table was used to display the resulting algorithm. While it was nice to see that the DOM and CSS worked as they should, this project was better suited to the canvas, so I moved over to the canvas and added some colour to improve the presentation.

Before and after

Wolfram rules before the update
Wolfram rules before the update
Wolfram rules after the update
Wolfram rules after the update

Update: Conway’s game of life

As part of my website’s facelift I decided to update the Conway’s game of life (Live page) project. The content was rearranged to make more sense to the first time user, a the controls organised in a way that made them larger and easier to navigate. I also changed the links to different shapes to be gallery objects (similar to what I had for the Mandelbrot project.) This is also the first page to get the “You might also like…” feature at the bottom, which will soon appear on most other pages when I get time to add them.

Before and after

Conway before the update
Conway before the update
Conway after the update
Conway after the update
Conway after the update
Conway after the update

Update: Alarm clock

In the past few weeks I’ve been giving my website a facelift and updating many of the projects that were looking a little less presentable than the rest. One of the biggest changes was to the Alarm clock (Live page). Previously the clock had to be set in the source code (which was easy enough for me to do) and set using a time interval. I updated the code so that any user could set their own alarms and use a fixed time rather than an interval. At the same time I improved the general layout of the page and am now rather pleased with how it looks.

Before and after

Alarm clock before the update
Alarm clock before the update
Alarm clock after the update
Alarm clock after the update

Update: Trigger game

In recent weeks I’ve been working a lot on the Trigger game (Live page.) These update have included an overhaul of the style, addition of new pages, rewriting of the “Spy mode”, adding new particles, tweaking the graphics, and many more changes behind the scenes. The code was significantly refactored to make it easier to extend and understand, as now this has becomes a collaborative project. The game has been tested on a few schools and shown to be a good success with children (and adults) and it seems to have a bright future. I also added sounds, music, and a simple music player.

Screenshots

Updated event display
Updated event display
Showing the various modes (some in development) with a garish colour scheme.
Showing the various modes (some in development) with a garish colour scheme.
Updated Spy mode, analysing the data.
Updated Spy mode, analysing the data.

Update: Painter

Recently I wanted to make some pixel art for a mobile version of my website (which is very different to anything I’ve done before, and more confusing than I thought it would be.) To do that I decided to use the Painter tool (Live page) I’d written a few years ago. Unfortunately the tool no longer worked, for reasons that I’m still trying to debug. (Possible to cross-domain restrictions when using the full path, but more likely due to the limits of the GET request.) The old method used PHP to generate the image, and the HTML DOM to manage the editing, using an HTTP request when the image needed to be generated. It’s not hard to see why this is inefficient, so once the canvas became available I decided to transition from PHP to JavaScript and the canvas.

The painter, after a facelift and going from PHP to JavaScript.
The painter, after a facelift and going from PHP to JavaScript.

Given my previous experience with the canvas it didn’t take long to code up a new version of the painter, and the biggest challenge was extending the scope of the line paintbrush to create lines at any angles, not just vertical or horizontal. The updated look is more sleek and professional, the performance is better, and there are fewer failure modes. I’ve kept the legacy version for interest, but I have no plans on using that again. I am also considering adding two new featuers in the future: allowing the user to save their image to an online database, and allowing the user to upload an image so they can edit existing images pixel by pixel.